Going back to our roots: October’s Mayhem in Mathosia event
Today we’re excited to announce our third iteration of Mayhem in Mathosia. For this new event, we’re channeling the early days of RIFT with an eye at creating a frenetic, ever-changing experience that...
View ArticleRIFT Client Performance Improvements
RIFT 2.4 contains some of the biggest under-the-hood changes we’ve made to date. Our engineers have been hard at work optimizing our renderer for both high-end and low-end systems. The result is that...
View ArticleMayhem in Mathosia has begun!
Mayhem has begun in Mathosia! Join us in Silverwood and Freemarch to protect Telara and earn unique and rare loot! Today and tomorrow, the following loot is up for grabs for helping with the mayhem in...
View ArticleMayhem in Mathosia has spread to Gloamwood and Stonefield
Mayhem is spreading! Today through Monday, the event has moved to Gloamwood and Stonefield. Telarans who help battle the forces invading the world have a chance at unique and rare loot. Read on for a...
View ArticleShard unification next week and upcoming internationalization plans!
Greetings Ascended, Today I’m excited to announce a change for the better for RIFT! Some of you have been asking for it, and we’ve been working towards solutions to get us there: A unified universe of...
View ArticleThe First Dimension
In the early days of RIFT, each time we, as a dev team, visited the idea of player housing, we had to ask, “Do we have what it takes to make this feature fun?” As much as we wanted to work on housing,...
View ArticleRIFT State of the Game Address
Greetings, Ascended! First, I’d like to thank all of you for supporting RIFT! Your contributions come in many forms and the team wouldn’t be able to do what it does without your continued support....
View ArticleReturn to Deepstrike
Return to Deepstrike has been a several month long journey from conception to today, when I’m excited for it to go live for everyone to play. The idea began a few months ago, when Daglar and I were...
View ArticleUsing Data to Help Make Better Games
Over the past decade, data has been increasingly important in making game design decisions. Social games are among the catalysts for this change in thinking, primarily to hone in on the best ways to...
View ArticleThe Great Iron Pine Peak Makeover
With the launch of RIFT’s 2.5 update, we were proud to unveil the new and much improved Iron Pine Peak. Since the launch of Storm Legon, many zones have been revised and upgraded, but Iron Pine went...
View ArticleInside Trion: Hello… is it CS you’re looking for?
Most tales would begin with the start of a new day, but here in the Customer Service department there is never one start to a day. We flow from one shift to another to make sure every hour of every day...
View ArticleInside Trion: The Ins and Outs of RIFT’s Dimensional Weather
In RIFT, we create player-owned instances from the game world that we call Dimensions. They share the terrain, art, music, and most importantly for this post, the weather of the zones they mirror....
View ArticleMeet the Dream Weaver
When phantoms reign and nightmares rise, where naught is what it seems, we’ll sail beneath the moonlit tide for those who weave with dreams. – Songs of Ghar Ascended, rest assured you’re not dreaming:...
View ArticleRIFT Executive Producer Bill “Daglar” Fisher Talks RIFT 3.0 and More!
Memories of an Ascended Long ago when I stepped into the world of Telara, I saw a land that was under siege. Strange beings from the elemental planes ripped holes in the very fabric of reality –...
View ArticleINTRODUCING MINIONS
You’ve gone on so many adventures for Telarans, it’s about time they did some adventuring for you! Launching with Nightmare Tide, Minions is a resource-gathering minigame you can play within RIFT....
View ArticleWelcome to Nightmare Tide!
With the launch of Nightmare Tide, we have breached planar boundaries and together we march, ride, and swim into new realms beyond Telara. This is our first expansion as a free-to-play game, and it’s...
View ArticleMeet Archonix, Game Director for RIFT!
Greetings, Ascended! With the release of Nightmare Tide, RIFT has entered a great new era. An era with all-new systems like Minions, revamps to old systems like Mentoring with our side kicking system,...
View ArticleBattle it out with the Dev Team Friday, Dec. 19, 2014!
Conquest has returned to RIFT, and with it comes a chance to earn a title for defeating a Dev! As RIFT developers, there’s nothing better than getting a chance to experience the game with you, the...
View ArticleDimensions, Minions, & Crafting UI – Oh My!
Hello Ascended! Gingers here to talk to you all about some User Interface (UI) improvements targeted to go live with RIFT 3.1. Let’s dive right in! Summary of Improvements Dimensions: • We’re adding a...
View ArticleRIFT Behind the Scenes: Julia “Darkmoon” Fleming
It’s always fun to meet Devs on the RIFT team and learn more about what they’re working on next. This time Community Manager Eric “Ocho” Cleaver is sitting down with RIFT’s Lead Content Designer to...
View Article
More Pages to Explore .....